Sunday, 1 October 2017

Radio Free Somerset


 Radio Free Somerset
Introduction
Almost as soon as Mosley became Prime Minister the BBC became the propaganda voice of the Royalist’s and BUF government. Many of the newly formed militias set up radio stations to put over their side of the news and other anti-government information. Radio Free Somerset is one of these.

Ground
 A farm is in the centre of the table, with a road running down one side. The farm has a main house and some out buildings. There is a track leading away from the farm across the fields. The rest of the table is fields, orchards or small woods.
General Situation
The radio is in a lorry parked in the farmyard.
Set-up
Both sides need to draw a map of their deployment.
MAP (draw up your own)
Red Forces
Troop List
Platoon Commander with pistol
Platoon Sergeant with SMG
Medic
2x runners
3x 10 man sections each with an SMG and LMG the rest armed with rifles.
Armoured car
3x vans/ Lorries
There is a 50% chance that 1 section is a police section (see platoon generator) and are only armed with rifles.
Execution
Red forces set up at either end of the table.
Objective
Destroy or capture the radio lorry.



Blue Forces
Troop List
Platoon Commander with pistol
Platoon Sergeant with SMG
Medic
Anti-tank team or Roadside Bomb Team
3x 10 man sections each with an SMG and LMG the rest armed with rifles.
There is a 50% chance that 1 section is Raw and reluctant (see platoon generator).
Execution
Draw a map of your deployment. 1 section must be with the radio lorry the other 2 within 24” from any farm building. There is a 50% chance the lorry will bog if it tries to move down the track. Dice each time it moves.
Objective

Get the radio lorry off table or destroy/drive off Red force.

Saturday, 30 September 2017

VBCW Scenarios

The scenarios are designed to work with the ‘When The Day Well?’ Rule set and the platoon generator. The scenarios can be used with other rule sets.
Most of the games are for 2 sides with or without an umpire, but this being VBCW some of the games have 3, 4 or 5 sides.

Some of the games are set in Somerset and have rhynes which are a type of drainage ditch. If you’re fighting in another part of the country change these for hedges or walls. In most of the games both sides are restricted in numbers and to which vehicles they can have. Players should only read the parts of the scenario that affect them.
The scenarios are laid out in the same way as Charles Stewart Grant's excellent book Programmed Wargames Scenarios book.

Each scenario will be set out in the following way. Use the platoon generator to work out what class your troops are.
Introduction
Ground
General Situation
Set-up
MAP (Players will have to come up with their own) 
All sides should read the first 4 sections and look at the map, then only read the parts covering their forces.

Red Forces
Troop List
Execution
Objective

Blue Forces
Troop List
Execution
Objective

Thursday, 3 September 2015

Sorry it's been a year since I posted anything, I lost the my mojo as writing is not my strongest suit.
Things have not stopped in the VBCW world which is great and I've not stopped either.
We've got some new players at the Leighton Buzzard club who are getting in to VBCW in a big way so that has helped and we're working on a re-write of the 'Went The Day Well?' rules which should make them much better. We'er going to try them out at Partizan this Sunday, so more on that next week.
The figure is one of my Ramblers 'Right to roam. Right to fight' mor on them soon as well.

Cheers for now,

Mort

Tuesday, 30 September 2014

2nd One Day Game at Leighton Buzzard Pt1

The crossroads table.
 A great day's fighting on 2 tables. The Duke of Bedford, Hugh ‘Bulldog’ Drummond, Colonel Allen Faulkner, plus 2 platoons of BUF and Leighton Buzzard Workers Collective and a late showing from the Anglican League all lead to some very confused fighting around the village of Newton Longville.
Both ‘Bulldog’ Drummond and Colonel Faulkner were in the village to 'rescue' a Mr Johnson, everyone else was there to fly the flag and put on a show of force.
On the village table things started slowly as the BUF (Adrian) were conned by ‘Bulldog’ Drummond's (me) men, dressed as policemen to attack Colonel Faulkner (Mr PK). Grim's (Matt) Leighton Buzzard Workers Collective moved in to the village behind their tank. 

On the other table Pinback (Richard) as the other Workers Collective commander fought it out with the BUF (Dik) until the Duke of Bedford's (Rob) forces arrived, this table then turned in to a 3 way fight around crossroads in the middle of the table.
The village of Newton Longville.
 The Workers Collective tried to find a way round the BUF and Colonel Faulkner. The Workers Collective didn't want to start a fight without finding out who everyone else was. So for the first hour or more the only fighting was between the BUF and ‘Bulldog’ Drummond.
Colonel Faulkner drives in to the village.
 On the other table the BUF quickly got the upper hand over the Leightoner's but were pulled up short by the arrive of the Duke's forces.
'Bulldog Drummond's' men outside the manor.

Sunday, 3 August 2014

Mortars

 Sorry for the long break, life, gaming etc got in the way. Here some pictures of the finished mortar team, I think they've come out very well.

 As I said i picked out over 100 Empress figures on ebay and have been converting them for VBCW, Giles asked on the forum (http://vbcf.freeforums.org/index.php) for a militia mortar team. I did one then a second
 as well as a Vickers team. Giles bought the lot so I'm starting to make my money back which was the plan.
 A lack of mortar bombs for the crews was a problem but I used cut down Bazooka rockets which did the trick.


Tuesday, 29 April 2014

Before I Got Side tracked

 So before all this ebay stuff popped up I was planning a new mortar team.
 I did one some time ago using a Musketeer figure as the mortar man, His right hand had to be changed and was made up of 3 pieces.
 This was ok and looks very good, but I wanted to do better. These 2 are my Mk 2 mortar team.
 Both are Artizan partisan figures the mortar and bombs are from Assault Group. The work took about half an hour and the figures look very good.  I now need to find a 3rd figure for the crew, so I'm going to have a good dig through the Empress figures I've just got.

Sunday, 27 April 2014

Finished Figures and some luck on Ebay

2 Artizan policemen
 So I've finished the 2 figures I was converting alone with some Artizan policemen.
Finished figure
 I think the rifleman has come out very well, the other figure is good as well but I can't get a good picture of him.
First of my ebay winnings.
 I've also had some luck with ebay, winning 138 Empress figures for £150 in 6 or 7 lots. This should mean I have enough figures for my converted platoon and a lot left over. I've also ordered 40 British helmets and 10 Tommy guns.
2 converted figures.
My plan is to do head/hat/helmet conversions and some weapon conversions as well and then sell then in 10 man sections or as weapons teams. Of the above figures I'm going to keep the rifleman and sell the BAR armed figure.