Monday, 2 October 2017

'When the Day Well?’ Campaign Rules



These rules are best when used with WTDW rules and the Platoon Generator, but should work with other sets of rules.
These rules are split in to 3 sections; All, Winners and Losers.
All means just that, all the players before and after the game. Winners means all the players on the winning side, Losers all those on the losing side.

All
First drew up your ORBAT using the Platoon Generator rolling on table 1 and table 2 of your faction.
This is now set for the whole campaign and can only be changed by the fortunes of war.
At the start of every campaign game, dice on table 1 to see if anything has happened to your platoon when it’s been resting.

Any vehicle lost/destroyed/captured during a game is also lost for the next game. After that it’s a 50% to get back any fighting vehicles at the start of a game. Transport comes back automatically after 1 game.
If a platoon loses 2 transport vehicles then 1 section must arrive late and on foot at the start of the next game. If a platoon loses 3 or more transport vehicles then 2 sections must arrive late and on foot at the stat of the next game.

Mortars or HMGs lost, it’s a 50% chance to get them back for the next game.
Artillery lost is also lost for the next game. There’s a 50% of the player getting a mortar instead.
Any infantry section lost comes back at the same class if irregular or regular. For Veterans it’s a 50% chance to get them back for the next game or the new section is regular.
 
Captured Equipment
Anything players capture in working order can be used in the next game. After that at the start of a game dice to see if the player’s superiors take the kit away. There’s a 50% that they do.
 
Winners
Winners get 1 of the following;
1. Up-grade your platoon commander.
2. Up-grade 1 section.
3. Gain 1 extra from the platoon specialists list.
4. 1 Roll on your factions table 1.
 
Losers
Lose 1 game; no affect, that’s the fortunes of war.
Lose 2 games back to back; your platoon’s not happy with you. Drop your platoon commander’s class by one level.
Lose 3 games back to back; your platoon and your bosses aren’t happy with you.  Drop your platoon commander’s class by one level and lose 1 veteran section, replaced with Raw.
Lose 4 games back to back; you’re sacked. Draw up a new platoon.


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