One of my first converted Empress figures. |
Background
In
a multi-sided civil war like this, no one side will have a continuous defence
line. Towns will have a garrison from one faction or another (all towns will
also have a number of 5th column groups) and that garrison will also
have to provide smaller units too man outpost. This garrison will also have to
send out patrols, man checkpoints, collect food, keep the local economy going
as well as raiding nearby enemies.
Lord Winterfield (on the left) and two members of the Taunton B.U.F. |
Roadblocks
and checkpoints are a great way for any side to try and control areas. These roadblocks
and checkpoints can also be very exposed and may be attacked.
Ground
The
table has a crossroads or T junction at its centre with the roads running to
the table edge. The rest of the table is fields with 1 or 2 small woods and
small farm buildings.
General Situation
Blue
force has set up a roadblock/checkpoint at the junction, with a small covering
force as well. Red force is going to attack the roadblock/checkpoint from 1
table edge.
Set-up
Blue
force set up at the roadblock/checkpoint, with the cover force within 12in. Red
force deploy along 1 table edge.
MAP ( You know the area where you're fighting VBCW, where would you set up a checkpoint?)
A Footsore figure with Empress head. |
Troop List
Red
force has a 3 section platoon with an HQ and support weapon.
Execution
Red
force dice to see which table edge they start on.
Objective
To
clear the Blue force’s roadblock/checkpoint.
Another Footsore figure with an Empress head. |
Blue Forces
Troop List
Blue
has a 2 section platoon with an HQ and support weapon.
Execution
Set
up the roadblock/checkpoint with 1 section and make the position of the HQ,
support weapon and cover section on a map. After the Red forces have deployed
put the HQ,
support weapon and cover section on the table.
Objective
Drive
off Red force and keep control of the roadblock/checkpoint.
Green Forces
Add
any or all of the following;
.Civilians
trapped at the checkpoint when the fighting starts. Use random movement for
them. They cannot be shot at.
.An
agent of a 3rd faction trapped at the checkpoint when the fighting
starts. The agent must get off table.
.The
Mitchel brothers with a load of arms (see The Arms Deal); they must not let the
arms get captured.
Good idea for a scenario.
ReplyDeleteThanks.
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