|One of my first converted Empress figures.|
In a multi-sided civil war like this, no one side will have a continuous defence line. Towns will have a garrison from one faction or another (all towns will also have a number of 5th column groups) and that garrison will also have to provide smaller units too man outpost. This garrison will also have to send out patrols, man checkpoints, collect food, keep the local economy going as well as raiding nearby enemies.
|Lord Winterfield (on the left) and two members of the Taunton B.U.F.|
Roadblocks and checkpoints are a great way for any side to try and control areas. These roadblocks and checkpoints can also be very exposed and may be attacked.
The table has a crossroads or T junction at its centre with the roads running to the table edge. The rest of the table is fields with 1 or 2 small woods and small farm buildings.
Blue force has set up a roadblock/checkpoint at the junction, with a small covering force as well. Red force is going to attack the roadblock/checkpoint from 1 table edge.
Blue force set up at the roadblock/checkpoint, with the cover force within 12in. Red force deploy along 1 table edge.
MAP ( You know the area where you're fighting VBCW, where would you set up a checkpoint?)
|A Footsore figure with Empress head.|
Red force has a 3 section platoon with an HQ and support weapon.
Red force dice to see which table edge they start on.
To clear the Blue force’s roadblock/checkpoint.
|Another Footsore figure with an Empress head.|
Blue has a 2 section platoon with an HQ and support weapon.
Set up the roadblock/checkpoint with 1 section and make the position of the HQ, support weapon and cover section on a map. After the Red forces have deployed put the HQ, support weapon and cover section on the table.
Drive off Red force and keep control of the roadblock/checkpoint.
Add any or all of the following;
.Civilians trapped at the checkpoint when the fighting starts. Use random movement for them. They cannot be shot at.
.An agent of a 3rd faction trapped at the checkpoint when the fighting starts. The agent must get off table.
.The Mitchel brothers with a load of arms (see The Arms Deal); they must not let the arms get captured.